Planner — Skill Tree
Saved per state — life, resistances and the Hardcore Viability score below are computed at this level. 20 skill points allocated
Gear — Leveling
Helm
Amulet
Armor
Weapon
Off-Hand
Gloves
Belt
Boots
Ring
Ring
Strength10
Dexterity25
Vitality60
Energy35
-50 / 0 stat points remaining
Life: 150Mana: 70Stamina: 199
Hardcore Viability (Early Read)
3 / 100 conditional28% confidence — 2 of 12 dimensions scored
This score only reflects what equipped gear actually tells us (life, resistances) — every other real dimension (block, FHR, crowd-control, mobility, leech, mana, mercenary reliance, map danger…) has no automatic source yet and is honestly left out below, not guessed.
| Dimension | Weight | Score |
|---|---|---|
| life | 12 | 8% |
| damageReduction | 10 | no data |
| resistances | 16 | 0% |
| blockAvoid | 8 | no data |
| fhrBreakpoint | 7 | no data |
| crowdControlImmunity | 9 | no data |
| meleeExposure | 8 | no data |
| mobilityTools | 6 | no data |
| leechRegen | 5 | no data |
| manaDependency | 4 | no data |
| mercenaryReliance | 5 | no data |
| dangerousMapModCoverage | 10 | no data |
Inferno
Req. level 1
Mana: 4
range: — → 11
frames if monster: — → 20
# missiles: — → 2.25
Fire Bolt
Req. level 1
Mana: 9
Warmth
Req. level 1
Blaze
Req. level 6
Mana: 22
Requires: Inferno
Fire Wall
Req. level 12
Mana: 60
Requires: Blaze
Fire Ball
Req. level 12
Mana: 40
Requires: Fire Bolt
Lesser Hydra
Req. level 12
Mana: 20
Requires: Warmth
Enchant
Req. level 18
Mana: 25
Requires: Lesser Hydra, Fire Ball
Meteor
Req. level 24
Mana: 20
radius: — → n/a
Requires: Fire Ball, Fire Wall
Combustion
Req. level 24
Mana: 10
# missiles: — → 32
Requires: Fire Ball
Fire Mastery
Req. level 30
Hydra
Req. level 30
Mana: 40
Requires: Enchant
Click a skill to add a point · right-click (or Shift+click, or the − that appears on hover) to remove one · arrow keys move keyboard focus · +/− allocate a point there · Shift for 5