PD2 Waypoint

Planner — Skill Tree

Saved per state — life, resistances and the Hardcore Viability score below are computed at this level. 0 skill points allocated

Gear — Main

Helm
Amulet
Armor
Weapon
Off-Hand
Gloves
Belt
Boots
Ring
Ring
Strength10
Dexterity25
Vitality10
Energy35
0 / 0 stat points remaining
Life: 50Mana: 70Stamina: 149

Hardcore Viability (Early Read)

1 / 100 conditional28% confidence — 2 of 12 dimensions scored

This score only reflects what equipped gear actually tells us (life, resistances) — every other real dimension (block, FHR, crowd-control, mobility, leech, mana, mercenary reliance, map danger…) has no automatic source yet and is honestly left out below, not guessed.

DimensionWeightScore
life123%
damageReduction10no data
resistances160%
blockAvoid8no data
fhrBreakpoint7no data
crowdControlImmunity9no data
meleeExposure8no data
mobilityTools6no data
leechRegen5no data
manaDependency4no data
mercenaryReliance5no data
dangerousMapModCoverage10no data
InfernoInferno0/20
Inferno
Req. level 1
Mana: 4
range: — → 11
frames if monster: — → 20
# missiles: — → 2.25
Fire BoltFire Bolt0/20
Fire Bolt
Req. level 1
Mana: 9
WarmthWarmth0/20
Warmth
Req. level 1
BlazeBlaze0/20
Blaze
Req. level 6
Mana: 22
Requires: Inferno
Fire WallFire Wall0/20
Fire Wall
Req. level 12
Mana: 60
Requires: Blaze
Fire BallFire Ball0/20
Fire Ball
Req. level 12
Mana: 40
Requires: Fire Bolt
Lesser HydraLesser Hydra0/20
Lesser Hydra
Req. level 12
Mana: 20
Requires: Warmth
EnchantEnchant0/20
Enchant
Req. level 18
Mana: 25
Requires: Lesser Hydra, Fire Ball
MeteorMeteor0/20
Meteor
Req. level 24
Mana: 20
radius: — → n/a
Requires: Fire Ball, Fire Wall
CombustionCombustion0/20
Combustion
Req. level 24
Mana: 10
# missiles: — → 32
Requires: Fire Ball
Fire MasteryFire Mastery0/20
Fire Mastery
Req. level 30
HydraHydra0/20
Hydra
Req. level 30
Mana: 40
Requires: Enchant

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