PD2 Waypoint
Waypoint›Build Planner

Saved to your account.

Saved per state — life, resistances and the Hardcore Viability score below are computed at this level. 0 skill points allocated.

Barbarian portrait

Character Build

Barbarian

Skill Tree / Build Planner

Available0Unspent
Spent0Skill points

Loadout

Equipment

10 slots Barbarian
UniqueSetEmpty socket

Character

Attributes

0points left
Strength 30
Dexterity 20
Vitality 25
Energy 10
Life130
Mana15
Stamina217
Fire Res
-100%0% capped, +75 to cap
Cold Res
-100%0% capped, +75 to cap
Lightning Res
-100%0% capped, +75 to cap
Poison Res
-100%0% capped, +75 to cap

Shown at Hell's real -100% resistance penalty, applied on top of your capped (75%, or up to 90% with +Maximum Resist gear) resistance -- a negative number here is normal and expected even for a fully-capped build; "capped" is the number that actually reflects your gear.

Defensive profile

Hardcore Viability (Early Read)

3 / 100conditional 28% confidence · 2 / 12 dimensions scored

This score only reflects what equipped gear actually tells us (life, resistances) — every other real dimension below has no automatic source yet and is honestly marked "No data," not guessed.

Effective Life0/5
Damage ReductionNo data
Resistances0/5
Block / AvoidNo data
FHR BreakpointNo data
Crowd Control ImmunityNo data
Melee ExposureNo data
Mobility ToolsNo data
Leech / RegenNo data
Mana DependencyNo data
Mercenary RelianceNo data
Dangerous Map-Mod CoverageNo data

● Scores update with level and equipped gear.

Hireling loadout

Mercenary

Act II Desert Mercenary 7 slots

PD2 mercenary loadout: helm, weapon, off-hand, armor, gloves, belt and boots. Not wired into the Hardcore Viability score above — this project has no real calc input modelling mercenary gear yet, so it's a standalone equipment tracker for now.

0Available
0Spent
BashBash0/20
Bash
Req. level 1
Mana: 8
dmg%: — → 50
post dmg add: — → 1
Double SwingDouble Swing0/20
Double Swing
Req. level 1
Mana: 4
damage%: — → 30
StunStun0/20
Stun
Req. level 6
Mana: 2
Requires: Bash
FrenzyFrenzy0/20
Frenzy
Req. level 6
Mana: 3
damage%: — → 25
splash bonus: — → n/a
# max frenzy charges: — → 5
Requires: Double Swing
LeapLeap0/20
Leap
Req. level 12
Mana: 10
damage%: — → 0
speed bonus: — → n/a
knockback radius: — → 8
1: — → 1
Requires: Stun
ConcentrateConcentrate0/20
Concentrate
Req. level 12
Mana: 2
damage%: — → 80
convert%: — → 32
Requires: Double Swing
Double ThrowDouble Throw0/20
Double Throw
Req. level 12
Mana: 6
damage%: — → 45
#bounces: — → 3.33
first hit bonus: — → 0
Requires: Frenzy
Split ThrowSplit Throw0/20
Split Throw
Req. level 18
Mana: 6
# missiles: — → 3.2
activation frame: — → 1
triggered: — → 3
ED%: — → 80
Requires: Double Throw, Concentrate
Leap AttackLeap Attack0/20
Leap Attack
Req. level 24
Mana: 28
%phys damage: — → 80
speed bonus: — → n/a
aoe range: — → 8
Requires: Leap, Concentrate
BerserkBerserk0/20
Berserk
Req. level 24
Mana: 4
damage%: — → 150
Requires: Concentrate
WhirlwindWhirlwind0/20
Whirlwind
Req. level 30
Mana: 25
damage%: — → 20
Requires: Berserk
Bash

Selected skill

Bash

Req. level 1Mana 8
dmg%: — → 50
post dmg add: — → 1
Rank0 / 20

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