PD2 Waypoint
Waypoint›Build Planner

Saved to your account.

Saved per state — life, resistances and the Hardcore Viability score below are computed at this level. 0 skill points allocated.

Assassin portrait

Character Build

Assassin

Skill Tree / Build Planner

Available0Unspent
Spent0Skill points

Loadout

Equipment

10 slots Assassin
UniqueSetEmpty socket

Character

Attributes

0points left
Strength 20
Dexterity 20
Vitality 20
Energy 25
Life90
Mana50
Stamina220
Fire Res
-100%0% capped, +75 to cap
Cold Res
-100%0% capped, +75 to cap
Lightning Res
-100%0% capped, +75 to cap
Poison Res
-100%0% capped, +75 to cap

Shown at Hell's real -100% resistance penalty, applied on top of your capped (75%, or up to 90% with +Maximum Resist gear) resistance -- a negative number here is normal and expected even for a fully-capped build; "capped" is the number that actually reflects your gear.

Defensive profile

Hardcore Viability (Early Read)

2 / 100conditional 28% confidence · 2 / 12 dimensions scored

This score only reflects what equipped gear actually tells us (life, resistances) — every other real dimension below has no automatic source yet and is honestly marked "No data," not guessed.

Effective Life0/5
Damage ReductionNo data
Resistances0/5
Block / AvoidNo data
FHR BreakpointNo data
Crowd Control ImmunityNo data
Melee ExposureNo data
Mobility ToolsNo data
Leech / RegenNo data
Mana DependencyNo data
Mercenary RelianceNo data
Dangerous Map-Mod CoverageNo data

● Scores update with level and equipped gear.

Hireling loadout

Mercenary

Act II Desert Mercenary 7 slots

PD2 mercenary loadout: helm, weapon, off-hand, armor, gloves, belt and boots. Not wired into the Hardcore Viability score above — this project has no real calc input modelling mercenary gear yet, so it's a standalone equipment tracker for now.

0Available
0Spent
Fire TraumaFire Trauma0/20
Fire Trauma
Req. level 1
Mana: 16
Shock FieldShock Field0/20
Shock Field
Req. level 6
Mana: 6
Requires: Fire Trauma
Blade SentinelBlade Sentinel0/20
Blade Sentinel
Req. level 6
Mana: 7
duration: — → 50
Charged Bolt SentryCharged Bolt Sentry0/20
Charged Bolt Sentry
Req. level 12
Mana: 32
# bolts: — → 4.25
shots fired: — → 5
Requires: Shock Field
Wake of Fire SentryWake of Fire Sentry0/20
Wake of Fire Sentry
Req. level 12
Mana: 40
Requires: Fire Trauma
Blade FuryBlade Fury0/20
Blade Fury
Req. level 18
Mana: 8
Requires: Blade Sentinel
Lightning SentryLightning Sentry0/20
Lightning Sentry
Req. level 24
Mana: 56
Requires: Charged Bolt Sentry
Inferno SentryInferno Sentry0/20
Inferno Sentry
Req. level 24
Mana: 64
Requires: Wake of Fire Sentry
Blade ShieldBlade Shield0/20
Blade Shield
Req. level 24
Mana: 27
Requires: Blade Fury
Chain Lightning SentryChain Lightning Sentry0/20
Chain Lightning Sentry
Req. level 30
Mana: 56
Requires: Lightning Sentry
Death SentryDeath Sentry0/20
Death Sentry
Req. level 30
Mana: 32
Requires: Lightning Sentry, Inferno Sentry
Fire Trauma

Selected skill

Fire Trauma

Req. level 1Mana 16
Rank0 / 20

Click a skill to add a point · right-click (or Shift+click, or the − that appears on hover) to remove one · arrow keys move keyboard focus · +/− allocate a point there · Shift for 5