
Character Build
Druid
Skill Tree / Build Planner
Loadout
Equipment
Character
Attributes
Fire Res
Cold Res
Lightning Res
Poison ResShown at Hell's real -100% resistance penalty, applied on top of your capped (75%, or up to 90% with +Maximum Resist gear) resistance -- a negative number here is normal and expected even for a fully-capped build; "capped" is the number that actually reflects your gear.
Defensive profile
Hardcore Viability (Early Read)

This score only reflects what equipped gear actually tells us (life, resistances) — every other real dimension below has no automatic source yet and is honestly marked "No data," not guessed.
Effective Life0/5
Damage ReductionNo data
Resistances0/5
Block / AvoidNo data
FHR BreakpointNo data
Crowd Control ImmunityNo data
Melee ExposureNo data
Mobility ToolsNo data
Leech / RegenNo data
Mana DependencyNo data
Mercenary RelianceNo data
Dangerous Map-Mod CoverageNo data● Scores update with level and equipped gear.
Hireling loadout
Mercenary
PD2 mercenary loadout: helm, weapon, off-hand, armor, gloves, belt and boots. Not wired into the Hardcore Viability score above — this project has no real calc input modelling mercenary gear yet, so it's a standalone equipment tracker for now.
Selected skill
Raven
Click a skill to add a point · right-click (or Shift+click, or the − that appears on hover) to remove one · arrow keys move keyboard focus · +/− allocate a point there · Shift for 5

