PD2 Waypoint
Waypoint›Build Planner

Saved to your account.

Saved per state — life, resistances and the Hardcore Viability score below are computed at this level. 0 skill points allocated.

Amazon portrait

Character Build

Amazon

Skill Tree / Build Planner

Available0Unspent
Spent0Skill points

Loadout

Equipment

10 slots Amazon
UniqueSetEmpty socket

Character

Attributes

0points left
Strength 20
Dexterity 25
Vitality 20
Energy 15
Life90
Mana30
Stamina184
Fire Res
-100%0% capped, +75 to cap
Cold Res
-100%0% capped, +75 to cap
Lightning Res
-100%0% capped, +75 to cap
Poison Res
-100%0% capped, +75 to cap

Shown at Hell's real -100% resistance penalty, applied on top of your capped (75%, or up to 90% with +Maximum Resist gear) resistance -- a negative number here is normal and expected even for a fully-capped build; "capped" is the number that actually reflects your gear.

Defensive profile

Hardcore Viability (Early Read)

2 / 100conditional 28% confidence · 2 / 12 dimensions scored

This score only reflects what equipped gear actually tells us (life, resistances) — every other real dimension below has no automatic source yet and is honestly marked "No data," not guessed.

Effective Life0/5
Damage ReductionNo data
Resistances0/5
Block / AvoidNo data
FHR BreakpointNo data
Crowd Control ImmunityNo data
Melee ExposureNo data
Mobility ToolsNo data
Leech / RegenNo data
Mana DependencyNo data
Mercenary RelianceNo data
Dangerous Map-Mod CoverageNo data

● Scores update with level and equipped gear.

Hireling loadout

Mercenary

Act II Desert Mercenary 7 slots

PD2 mercenary loadout: helm, weapon, off-hand, armor, gloves, belt and boots. Not wired into the Hardcore Viability score above — this project has no real calc input modelling mercenary gear yet, so it's a standalone equipment tracker for now.

0Available
0Spent
Magic ArrowMagic Arrow0/20
Magic Arrow
Req. level 1
Mana: 16
1 + (blvl / 5): — → 1.2
triggered: — → 100
Cold ArrowCold Arrow0/20
Cold Arrow
Req. level 6
Mana: 12
"(min(12,2+(lvl/par2))) + stat('extra_cold_arrows'.accr)": — → n/a
triggered: — → 100
Requires: Magic Arrow
Multiple ShotMultiple Shot0/20
Multiple Shot
Req. level 6
Mana: 12
# missiles: — → 5
activation frame: — → 1
triggered: — → 3
ED%: — → 50
Requires: Magic Arrow
Fire ArrowFire Arrow0/20
Fire Arrow
Req. level 6
Mana: 12
"min(14,2+(lvl/par2))": — → 2.33
triggered: — → 100
Requires: Magic Arrow
Ice ArrowIce Arrow0/20
Ice Arrow
Req. level 12
Mana: 3
Requires: Cold Arrow
Guided ArrowGuided Arrow0/20
Guided Arrow
Req. level 18
Mana: 32
+ dmg%: — → 25
Requires: Multiple Shot
Exploding ArrowExploding Arrow0/20
Exploding Arrow
Req. level 18
Mana: 16
explosion radius: — → 3.25
# cluster bombs: — → 3.2
cluster height (range): — → 10
delay (fuse): — → 2
Requires: Fire Arrow
StrafeStrafe0/20
Strafe
Req. level 24
Mana: 11
#missiles: — → 2
damage %: — → 80
min # missiles: — → 2.25
Requires: Guided Arrow
Freezing ArrowFreezing Arrow0/20
Freezing Arrow
Req. level 30
Mana: 18
damage radius: — → 4.25
Requires: Ice Arrow
Immolation ArrowImmolation Arrow0/20
Immolation Arrow
Req. level 30
Mana: 12
fire disc radius: — → 3
damage radius: — → 4
Requires: Exploding Arrow
Magic Arrow

Selected skill

Magic Arrow

Req. level 1Mana 16
1 + (blvl / 5): — → 1.2
triggered: — → 100
Rank0 / 20

Click a skill to add a point · right-click (or Shift+click, or the − that appears on hover) to remove one · arrow keys move keyboard focus · +/− allocate a point there · Shift for 5