PD2 Waypoint
Waypoint›Build Planner

Saved to your account.

Saved per state — life, resistances and the Hardcore Viability score below are computed at this level. 0 skill points allocated.

Necromancer portrait

Character Build

Necromancer

Skill Tree / Build Planner

Available0Unspent
Spent0Skill points

Loadout

Equipment

10 slots Necromancer
UniqueSetEmpty socket

Character

Attributes

0points left
Strength 15
Dexterity 25
Vitality 15
Energy 25
Life60
Mana50
Stamina154
Fire Res
-100%0% capped, +75 to cap
Cold Res
-100%0% capped, +75 to cap
Lightning Res
-100%0% capped, +75 to cap
Poison Res
-100%0% capped, +75 to cap

Shown at Hell's real -100% resistance penalty, applied on top of your capped (75%, or up to 90% with +Maximum Resist gear) resistance -- a negative number here is normal and expected even for a fully-capped build; "capped" is the number that actually reflects your gear.

Defensive profile

Hardcore Viability (Early Read)

1 / 100conditional 28% confidence · 2 / 12 dimensions scored

This score only reflects what equipped gear actually tells us (life, resistances) — every other real dimension below has no automatic source yet and is honestly marked "No data," not guessed.

Effective Life0/5
Damage ReductionNo data
Resistances0/5
Block / AvoidNo data
FHR BreakpointNo data
Crowd Control ImmunityNo data
Melee ExposureNo data
Mobility ToolsNo data
Leech / RegenNo data
Mana DependencyNo data
Mercenary RelianceNo data
Dangerous Map-Mod CoverageNo data

● Scores update with level and equipped gear.

Hireling loadout

Mercenary

Act II Desert Mercenary 7 slots

PD2 mercenary loadout: helm, weapon, off-hand, armor, gloves, belt and boots. Not wired into the Hardcore Viability score above — this project has no real calc input modelling mercenary gear yet, so it's a standalone equipment tracker for now.

0Available
0Spent
AmpDmgAmpDmg0/20
AmpDmg
Req. level 1
Mana: 8
CurMasCurMas0/20
CurMas
Req. level 1
Dark PactDark Pact0/20
Dark Pact
Req. level 6
Mana: 4
base aoe range (at 1 curse): — → 4
Requires: AmpDmg
Dim VisionDim Vision0/20
Dim Vision
Req. level 6
Mana: 16
Iron MaidenIron Maiden0/20
Iron Maiden
Req. level 12
Mana: 16
% damage to return: — → 200
% damage to return vs. players: — → 50
% damage to return other: — → 50
Requires: Dark Pact
Life TapLife Tap0/20
Life Tap
Req. level 12
Mana: 20
hp % returned: — → 10
Requires: AmpDmg
TerrorTerror0/20
Terror
Req. level 12
Mana: 16
Requires: Dim Vision
WeakenWeaken0/20
Weaken
Req. level 18
Mana: 16
Requires: Life Tap
ConfuseConfuse0/20
Confuse
Req. level 18
Mana: 16
Requires: Terror
DecrepifyDecrepify0/20
Decrepify
Req. level 24
Mana: 20
Requires: Weaken
AttractAttract0/20
Attract
Req. level 24
Mana: 10
Requires: Confuse
LowResLowRes0/20
LowRes
Req. level 30
Mana: 20
Requires: Weaken
AmpDmg

Selected skill

AmpDmg

Req. level 1Mana 8
Rank0 / 20

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