PD2 Waypoint

Map Ranking

Every endgame map in the current game files, rated on two axes: how fast it clears and how likely it is to kill you. Softcore and hardcore are ranked separately.

Provisional Season 14 is days old. Nothing here is settled yet; every value says whether it is data (computed, with sample size) or editorial (someone's opinion, with name and date). Missing values say unknown.
Maps
40
Ranked entries (HC, Necromancer + all builds)
0
Data
0
Editorial
0
Game data
entity-import 2026-10-28T15:01:39.061Z

No map has been ranked yet. Anyone who knows the fastest T3 for every build a week into a season is selling something. Speed stays unknown until there are real clear times; survivability stays not yet computed until the HC viability score can be run against real gear. The monster immunities below are facts, so those are already here.

Tier 1

MapSpeedSurvivabilityImmune monster types (wiki)S14 notes
Ancestral Trialt34unknownnot yet computedno monster data
Fall of Caldeumt36unknownnot yet computedno monster data
Lost Templet33unknownnot yet computedno monster data
Phlegethont21unknownnot yet computedno monster data
Poisoned Wellt18unknownnot yet computedno monster data
Ruins of Viz-Junt11unknownnot yet computedno monster data
Sanatoriumt14unknownnot yet computedno monster data
Shadows of Westmarcht26unknownnot yet computedno monster data
Tomb of Zoltun Kullet24unknownnot yet computedno monster data
Torajan Junglet22unknownnot yet computedno monster data

Tier 2

MapSpeedSurvivabilityImmune monster types (wiki)S14 notes
Ashen Plainst3aunknownnot yet computedno monster data
Canyon of Sescheront38unknownnot yet computedno monster data
Descent from Mount Arreatt2aunknownnot yet computedno monster data
Fortress of Aranocht29unknownnot yet computedno monster data
Halls of Torturet17unknownnot yet computedno monster data
Horazon's Memoryt12unknownnot yet computedno monster data
Pandemonium Citadelt37unknownnot yet computedno monster data
Ruined Cisternt16unknownnot yet computedno monster data
Sewers of Harrogatht25unknownnot yet computedno monster data
Throne of Insanityt32unknownnot yet computedno monster data

Tier 3

MapSpeedSurvivabilityImmune monster types (wiki)S14 notes
Arreat Battlefieldt23unknownnot yet computedno monster data
Bastion Keept13unknownnot yet computedno monster data
Blood Moont35unknownnot yet computedno monster data
Demon Roadt27unknownnot yet computedno monster data
Kehjistan Marketplacet39unknownnot yet computedno monster data
Kyovashadt3bunknownnot yet computedno monster data
River of Bloodt31unknownnot yet computedno monster data
Royal Cryptst15unknownnot yet computedno monster data
Skovos Strongholdt28unknownnot yet computedno monster data

Dungeons (Tier 4)

MapSpeedSurvivabilityImmune monster types (wiki)S14 notes
Plains of Tormentt42unknownnot yet computedno monster data
Sanctuary of Sint43unknownnot yet computedno monster data
Steppes of Daken-Shart44unknownnot yet computedno monster data

Unique maps

MapSpeedSurvivabilityImmune monster types (wiki)S14 notes
City of Ureht56unknownnot yet computedno monster data
Djinn's Domaint57unknownnot yet computedno monster data
Fallen Gardenst53unknownnot yet computedno monster data
Imperial Palacet54unknownnot yet computedno monster data
Na-Krul's Abysst58unknownnot yet computedno monster data
Outer Voidt55unknownnot yet computedno monster data
Warlord of Bloodt52unknownnot yet computedno monster data
Zhar's Sanctumt51unknownnot yet computedno monster data

How this page is built

  • Map list, tiers and names come from the game files (entity-import 2026-10-28T15:01:39.061Z), not the wiki. Where the wiki disagrees, we show the game files and say so.
  • Speed will be computed from real clear times once we have them (with the sample size shown). Until then it is unknown, or editorial where someone has signed their name to an opinion.
  • Survivability will come from the HC viability score run against each map's monsters. That needs per-build gear data we don't have yet.
  • Immune monster types counts the monster types on the wiki's table for each map with a resistance of 100 or more. It counts types, not how many spawn.

Sources

Community map resources

Linked and credited, not copied. Where a resource doesn't state reuse terms, we only link to it.

  • No community resources on file.