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The map atlas · reference record

Zhar's Sanctum

Unique mapt5119 roster rows

t51

Choose your ruleset

Softcore · measure the route ahead.

ProvisionalSeason 14 rankings are not settled. Softcore values only.

Speed

unknown

Unknown. We have no own clear-time data yet, and the community clear-time database has no reuse terms, so we link it instead of copying it.

Survivability

not yet computed

Not yet computed. Our HC viability score rates a build; rating a map with it needs real per-build gear data run against the map's monsters, and we don't have that yet. The immunity counts are facts from the wiki, not a score.

Season 14 changes

What waits inside

Monsters and resistances

19 source rows · resistance in %

Resistances in %; 100 or more is immune (marked); a blank cell on the wiki is shown as 0. From the PD2 wiki (Project Diablo 2 Wiki -- Maps, revision 24712, CC BY-SA 4.0)

MonsterPhysicalMagicFireLightningColdPoisonTypeDrain
Jungle Hunter 30% 0% 25% 85% 45% 95% —100
Bog Creature 65% 0% 65% 50% 50% 65% —75
Returned 40% 50% 85% 0% 20% 50% Undead0
Hell Temptress 15% 20% 75% 40% 55% 0% Demon75
Guardian 15% 20% 0% 75% 80% 50% Undead33
Urdar 35% 20% 30% 75% 80% 0% Demon100
Heirophant 0% 35% 80% 25% 75% 25% —100
Huntress 40% 0% 65% 25% 50% 80% —100
Spear Cat 40% 0% 25% 50% 40% 80% —100
Hell Swarm 60% 25% 50% 80% 0% 65% —0
Carver 15% 30% 85% 65% 45% 25% Demon75
Carver Shaman 15% 30% 80% 50% 55% 25% Demon66
Reanimated Horde 50% 0% 0% 75% 60% 80% Undead66
Crush Beast 50% 0% 50% 45% 20% 50% —100
Night Lord 35% 40% 40% 25% 85% 65% Undead75
Infernal Alien 20% 20% 50% 50% 50% 50% —100
Efreet Sajber 20% 20% 50% 50% 50% 50% —100
Ztaziz the Fragile 20% 20% 50% 50% 50% 50% Demon75
Zhar The Mad 20% 20% 50% 50% 50% 50% —0
IMMUNE · base resistance 100% or moreA blank wiki cell is shown as 0%, not left blank