← Map ranking

The map atlas · reference record

Kyovashad

Tier 3t3b10 roster rows

t3b

Choose your ruleset

Softcore · measure the route ahead.

ProvisionalSeason 14 rankings are not settled. Softcore values only.

Speed

unknown

Unknown. We have no own clear-time data yet, and the community clear-time database has no reuse terms, so we link it instead of copying it.

Survivability

not yet computed

Not yet computed. Our HC viability score rates a build; rating a map with it needs real per-build gear data run against the map's monsters, and we don't have that yet. The immunity counts are facts from the wiki, not a score.

Season 14 changes

  • S14: now spawns fire, lightning and magic immune monsters.

    The wiki monster table (rev 24712) shows no immunities here, so it most likely predates this change. Immunity counts below are the wiki's and are probably too low.

    Source: Project Diablo 2 Wiki -- Patch:Season 14

What waits inside

Monsters and resistances

10 source rows · resistance in %

Resistances in %; 100 or more is immune (marked); a blank cell on the wiki is shown as 0. From the PD2 wiki (Project Diablo 2 Wiki -- Maps, revision 24712, CC BY-SA 4.0) The S14 patch notes changed this map's immunities; this table probably predates that.

MonsterPhysicalMagicFireLightningColdPoisonTypeDrain
Night Lord 0% 33% 35% 75% 45% 45% —75
Death Berserker 25% 0% 50% 25% 25% 75% —75
Defiled Warrior 50% 50% 45% 40% 50% 75% Undead66
Returned Mage 35% 25% 70% 75% 45% 75% Undead0
Grotesque Wyrm 25% 25% 60% 55% 75% 25% Demon50
Grotesque 66% 20% 75% 55% 75% 55% Demon50
Apparition 25% 50% 30% 55% 75% 75% Undead33
Zakarumite 10% 0% 75% 65% 50% 20% —100
Tainted Spawn 20% 20% 50% 50% 50% 50% Undead0
The Tainted Hive 20% 20% 50% 50% 50% 50% —0
IMMUNE · base resistance 100% or moreA blank wiki cell is shown as 0%, not left blank