Three perfect gems reroll any magic item into a new magic item of the same base — the classic Grand Charm / Small Charm / Jewel reroll for skillers and other affixes.
- Any Magic Item
- 3× Any Perfect Gem
New random magic item of the same base
ITEM DATABASE · PROJECT DIABLO 2
Stats, requirements and prices for every item, runeword and recipe in Project Diablo 2.
HORADRIC CUBE
Every Project Diablo 2 cube recipe, grouped by what you want to do. Search by recipe, ingredient or result — try , , , .
Upgrade items to exceptional/elite, reroll their stats, repair them.
Three perfect gems reroll any magic item into a new magic item of the same base — the classic Grand Charm / Small Charm / Jewel reroll for skillers and other affixes.
New random magic item of the same base
Three Perfect Skulls reroll a rare item into a new rare item of the same base (at a reduced item level).
A Stone of Jordan and a Perfect Skull reroll a rare item into a new rare of the same base at a higher item level than the skull-only recipe.
Upgrades a unique item's base to its exceptional or elite version. The item keeps all of its unique stats; only the base (damage/defense, requirements) changes.
Same unique item on its exceptional base
+20% Faster Cast Rate
Upgrades a rare item's base to its exceptional or elite version. The item keeps all of its rare stats; only the base (damage/defense, requirements) changes.
Same rare item on its exceptional base
+20% Faster Cast Rate
Upgrades a crafted item's base to its exceptional or elite version. The item keeps all of its crafted stats; only the base (damage/defense, requirements) changes.
Same crafted item on its exceptional base
+20% Faster Cast Rate
Upgrades a set item's base to its exceptional or elite version. The item keeps all of its set stats; only the base (damage/defense, requirements) changes.
Same set item on its exceptional base
+20% Faster Cast Rate
Turns a low quality (Cracked/Crude/Damaged) weapon or armor into a normal quality item of the same base.
Fully repairs an item and refills its charges — the only way to repair items that a merchant cannot (with Zod also ethereal ones).