Fire Blast (real internal name 'Fire Trauma') as the early trap, Claw Mastery for the passive bonus, Shock Web taken at 6, Wake of Fire itself the moment it unlocks at 12.
Loadout
Equipment
Character
Attributes
Fire Res
Cold Res
Lightning Res
Poison ResShown at Hell's real -100% resistance penalty, applied on top of the capped (75%, or up to 90% with +Maximum Resist gear) resistance -- a negative number here is normal and expected even for a fully-capped build; "capped" is the number that actually reflects this build's gear.
Defensive profile
Hardcore Viability (Early Read)

Computed live from this state's own real saved level, stat points and gear -- only life and resistances have a real automatic source here, so every other dimension below honestly reads "No data" rather than a guessed score.
Effective Life1/5
Damage ReductionNo data
Resistances0/5
Block / AvoidNo data
FHR BreakpointNo data
Crowd Control ImmunityNo data
Melee ExposureNo data
Mobility ToolsNo data
Leech / RegenNo data
Mana DependencyNo data
Mercenary RelianceNo data
Dangerous Map-Mod CoverageNo data● Computed from this saved state, not the author's own claims.
Skill tree view is coming soon
8 points allocated this state · read-only viewAround the waypoint
Build Discussion
Build Cost and Hardcore Viability are computed live by this site from the build's own real saved allocation -- not the author's own claims, and never fabricated when there isn't enough real data.



At the Campfire
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